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    Biciid Center

    Digital Ranking & ELO Policy

    Effective Date: February 2026

    Governing the ELO-based digital ranking system ensuring fair skill measurement, transparent progression, and protection against manipulation.

    Purpose

    This policy governs the digital ranking system used for competitive games at Biciid Center, including Shax and other traditional strategy games. The ranking system ensures:

    • Fair skill measurement
    • Transparent progression
    • Competitive balance
    • Protection against manipulation

    Rating System Overview

    Biciid Center uses an ELO-based rating system adapted for digital play. Each player has:

    • A rating score
    • A provisional status (for new players)
    • A ranking tier

    Ratings adjust after each ranked match.

    Rating Adjustment Principle

    The rating update formula follows:

    New Rating = Old Rating + K × (Actual Score − Expected Score)

    Where:

    • K = development factor
    • Actual Score = 1 (win), 0.5 (draw), 0 (loss)
    • Expected Score = probability of winning based on rating difference

    Expected Score Formula: E = 1 / (1 + 10^((R_opponent − R_player) / 400))

    This ensures higher-rated players gain fewer points for expected wins, while lower-rated players gain more for upsets.

    K-Factor Policy

    • Provisional Players (first 20 games) — Higher K-factor (K=40) for rapid rating calibration
    • Established Players — Moderate K-factor (K=32)
    • Elite Tier — Lower K-factor (K=16) to stabilize rankings

    K-factor may vary based on tournament status, match type, and player activity.

    Provisional Period

    New players must complete a minimum number of games before:

    • Appearing on public leaderboard
    • Entering official tournaments

    This prevents rating distortion.

    Rating Tiers

    • Beginner — 0–799
    • Intermediate — 800–1199
    • Advanced — 1200–1599
    • Expert — 1600–1899
    • Master — 1900–2199
    • Grandmaster — 2200+

    Tier thresholds are predefined and publicly available.

    Inactivity Policy

    Players inactive for extended periods may:

    • Experience rating decay
    • Be marked inactive
    • Require requalification

    Decay protects leaderboard relevance.

    Rating Protection Mechanisms

    To prevent abuse:

    • Matches between the same players may have diminishing rating impact
    • Collusion detection integrates with ranking system
    • Suspicious matches may be nullified

    Tournament Rating Policy

    Tournament matches may:

    • Use adjusted K-factor
    • Have higher rating impact
    • Include seeding protections

    Final tournament standings do not automatically override ELO.

    Anti-Manipulation Safeguards

    Rating manipulation attempts (e.g., multi-account boosting) result in:

    • Rating reset
    • Account suspension
    • Tournament bans

    Transparency & Public Display

    Public leaderboards display:

    • Rating score
    • Tier
    • Match history (limited scope)
    • Win/Loss record

    Statistical integrity is prioritized over vanity metrics.

    Review & Adjustment

    The rating system may be periodically reviewed to:

    • Improve balance
    • Address inflation
    • Maintain fairness

    Changes must be documented and communicated.

    Mastery & Integrity

    Ranking is not just about points. It reflects intellectual mastery and disciplined play. Cheating undermines heritage. Fair competition honors it.

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